CRAPS: The full guide to make you a good player!
Very popular on online casino sites, CRAPS is of American origin. In terrestrial casinos, we play with tokens, two dice, a game mat and four deales. If you are interested in CRAPS and want to learn to play it, you are at the right address. Through this article, we take you to discover the craps. Once the game is operated and its integrated rules, you can play it in one of the casinos listed in the table below. These establishments offer the best tables of Craps And superb bonuses to optimize your chances of winning.
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CRAPS: its particularities and the functioning of the game
CRAPS is reputed to be the fastest game at the casino. In addition, many players also consider that it is exciting. These two particularities make it a unique game. In addition to these specificities, the rules of craps, in themselves, are somewhat special, as you can discover later.
The principle at Craps consists in placing a bet on the result of launching the dice which will be done by the launcher. The table being very large, it takes four employees to manage the parties and the bets.

There is the Stickman which has the task of monitoring the dice and placing the central bets. As for the other three (the head of the table called Boxman and two croupiers), their role is to collect lost bets and to ensure the smooth running of the game.
In the event of a victory, the winner is rewarded at the same time according to his risk and his bet. In the event of a defeat, he loses his bet which is picked up by one of the croupiers. We tell you more in the next lines.
The basic rules of the craps and the functioning of the game
At first glance, the Craps May seem to be a very complicated game. But, it is not. As explained above, it is a question, in CRAPS, of betting on the result of the dice throw in which one of the players takes care of.
Whoever will be responsible for throwing the dice is called "Ponte". In a physical casino, each crap player has the opportunity to be laying. The dice throw by each participant of the game is done in the opposite direction of the needles of a watch, after each round.
At the start of a part of Craps, the laying chooses the two dice to launch among the five presented to it by the Stickman. Then she places a "pass" or "does not pass". Each of the other players in the Craps table will also have to choose between these two options and make a bet.
Once the bets have been placed, the laying will launch the dice. In order for the launch to be validated, the dice will have to touch the opposite wall of the table. If this is not the case, the dealer will say "not valid", and it will be necessary to resume the launch. This allows, in fact, to ensure that the result will be very random.

Depending on the result of this throw, there will be 3 different scenarios for the rest of the part of Craps. The first is that the result of the launch gives 7 or 11. In this case, any player (including the laying) having chosen "Pass" wins and receives a payment according to the misered amount and the risk taken.

The different bets.
The second possible scenario is the obtaining of a result equivalent to 2, 3 or 12. In this case, it is said that the player made a Craps. All "pass" bets are losing while those "don’t pass" are winners. In the 3th And last scenario, if the player's throw gives 4, 5, 6, 8, 9 or 10. It is said that he has made one point, and another phase of play begins.
For this second phase, laying and other players must choose to increase their "pass" or decrease/remove their "does not pass". Then the launcher (laying) will have to throw the dice again.
- If he obtains a point (4, 5, 6, 8, 9 or 10), all those who bet "will win while those who have bet" does not pass ".
- If he obtains 7: all who have bet "will be losers while those who have bet" does not pass "will be winners.
- If the launcher gets neither the point nor 7, he will have to continue to launch as many times as necessary to get the point and win or get 7 and lose if he has bet ". Conversely, the “does not pass” bets are losing with the point and winners with 7.
Other types of Paris in CRAPS
There are more than 25 bets possible at CRAPS.
Place To Lose 4

Get a 7 before a 4 to win. Continue to launch until you get a 7 or a 4.
Won: 7
Lost: 4
Gain: 5:11
Place to win 4

Get a 4 before a 7 to win. Continue to launch until you get a 4 or a 7.
Won: 4
Lost: 7
Gain: 9:5
Place to lose 5

Get a 7 before a 5 to win. Continue to launch until you get a 7 or a 5.
Won: 7
Lost: 5
Gain: 5:8
Place to win 5

Get a 5 advent a 7 to win. Continue to launch until you get a 5 or a 7.
Won: 5
Lost: 7
Gain: 7:5
Place to lose 6

Get a 7 before a 6 to win. Continue to launch until you get a 7 or a 6.
Won: 7
Lost: 6
Gain: 4:5
Place to win 6

Get a 6 before a 7 to win. Continue to launch until you get a 6 or a 7
Won: 6
Lost: 7
Gain: 7:6
Place to lose 8

Get a 7 before an 8 to win. Continue to launch until you get a 7 or an 8.
Won: 7
Lost: 8
Gain: 4:5
Place to win 8

Get an 8 before a 7 to win. Continue to launch until you get an 8 or a 7
Won: 8
Lost: 7
Gain: 7:6
Place to lose 9

Get a 7 before a 9 to win. Continue to launch until you get a 7 or a 9.
Won: 7
Lost: 9
Gain: 5:8
Place to win 9

Get a 9 before a 7 to win. Continue to launch until you get a 9 or 7.
Won: 9
Lost: 7
Gain: 7:5
Place to lose 10

Get a 7 before a 10 to win. Continue to launch until you get a 7 or a 10.
Won: 7
Lost: 10
Gain: 5:11
Place to win 10

Get a 10 before a 7 to win. Continue to launch until you get a 10 or a 7.
Won: 10
Lost: 7
Gain: 9:5
Hard 4

Get a 2-2 before a 7 or a 3-1 to win. Continue to launch until you get a 4 (hard or easy) or a 7.
Won: 4 (2-2)
Lost: 7.4 (not a pair)
Gain: 7:1
Hard 6

Launch a 3-3 before a 7 or a 4-2 or 5-1 to win. Continue to launch until you get a 6 (hard or easy) or a 7
Won: 6 (3-3)
Lost: 7.6 (not a pair)
Gain: 9:1
Hard 8

Get a 4-4 before a 7 or a 5-3 or 6-2 to win. Continue to launch until you get an 8 (hard or easy) or a 7.
Won: 8 (4-4)
Lost: 7.8 (not a pair)
Gain: 9:1
Hard 10

Get a 5-5 before a 7 or a 6-4 to win. Continue to launch until you get a 10 (hard or easy) or a 7
Won: 10 (5-5)
Lost: 7.10 (not a pair)
Gain: 7:1
Seven

Get a 7 to win.
Won: 7
Lost: 2,3,4,5,6,8,9,10,11,12
Gain: 4:1
Craps

The 2,3 and 12 are "craps". Get the launches to win.
Won: 2, 3, 12
Lost: 4, 5, 6, 7, 8, 9, 10, 11
Gain: 7:1
Crap 2

Get a 2 to win.
Won: 2
Lost: 3, 4, 5, 6, 7, 8, 9, 10, 11,
12,
Gain: 30:1
Crap 3

Get a 3 to win.
Won: 3
Lost: 2, 3, 4, 5, 6, 7, 8, 9, 10, 11,
12,
Gain: 15:1
Eleven

Get an 11 to win.
Won: 11
Lost: 2, 3, 4, 5, 6, 7, 8, 9, 10, 12
Gain: 15:1
Crap 12

Get a 12 to win.
Won: 12
Lost: 2, 3, 4, 5, 6, 7, 8, 9, 10, 11,
Gain: 30:1
C . E

Get a 2, 3, 12, (CRAPS) or an 11 to win.
Won: 2, 3, 11, 12,
Lost: 4, 5, 6, 7, 8, 9, 10,
Gain: Pour 2 ,3 ,12 = 3:1
Gain: Pour 11 = 7:1
Field

Seven numbers with a bet.
Won: 2, 3, 4, 9, 10, 11, 12,
Lost: 5, 6, 7, 8,
Gain: for 2 or 12 = 2: 1
Gain: for 3, 4, 9, 10, 11 = 1: 1
come

Get a 7 or an 11 for an instant gain, or a 2, 3, or 12 (CRAPS) for instant loss. All the other numbers establish a "point" which allows you to launch the dice until the point number is launched for a gain or that a 7 is launched for a loss.
Won: 7, 11,
Lost: 2, 3, 12,
Gain: 1:1
Don't Come

Get a 2, 3 for an instant gain, a 12 for a "push" or a 7 or an 11 for instant loss. All the other numbers establish a "point" which allows you to launch the dice until the 7 is launched for a gain or the point number is launched for a loss
Won: 2, 3
Equality: 12
Lost: 7, 11
Gain: 1:1
Don't pass

Get a 2, 3 for an instant gain, a 12 for a "push" or a 7 or an 11 for instant loss. All the other numbers establish a "point" which allows you to launch the dice until the 7 is launched for a gain or the point number is launched for a loss.
Won: 2, 3
Equality: 12
Lost: 7, 11
Gain: 1:1
Pass line

Get a 7 or an 11 for an instant gain, or a 2, 3, or 12 (CRAPS) for instant loss. All the other numbers establish a "point" which allows you to launch the dice until the point number is launched for a gain or that a 7 is launched for a loss.
Won: 7, 11
Lost: 2, 3, 12
Gain: 1;1
The different variants of the craps
As is the case for many table and chance games, the Craps presents different variants. Besides its classic version, there is the Bastard Craps, the High Point Craps, the New York Craps, the Private Craps and the simplified craps or simplified craps.
Are there strategies to win its craps?
If it is true that craps gives pride of place to luck, in the same way as most games of chance, it must be emphasized that the player has the opportunity to increase his chances of winning at Craps.
For this, we must favor the bets that reduce the advantage of the casino. These bets which are the most judicious in CRAPS include: "Pass", "Don’t Pass", "Come" and "Don’t Come". With these different types of bets, the player has the best probabilities of earnings.